Best Honkai: Star Rail Hanya Build, Skills, And Team Comps
Hanya solves a long-neglected pain point in Honkai: Star Rail turn economy: skill point regeneration. The Ten-Lords Commission judge stars in the Foxian Tale of the Haunted as the coworker of Foxian healer, Huohuo. Her deadpan expression and no-nonsense attitude are a strength in her role as an interrogator, where she decides the fate of criminals and records their misdeeds with her trusty Oracle Brush. These same tools are what she’ll use to increase DMG and keep skill points aplenty.
Here’s what Hanya can do, her best Relics and Light Cones, and her best team comps.
Hanya abilities
Hanya’s main utility is buffing teammates and regenerating skill points. She regenerates skill points with “Burden,” a status effect she applies to enemies using her Skill. Burdened enemies take more damage and regenerate skill points when allies hit them with enough attacks. That said, Hanya should aim to reapply Burden whenever it wears off (after you recover two Skill Points).
Here’s an overview of her abilities as explained in her in-game character profile:
Basic attack: Oracle Brush
Hanya deals 50 percent of her ATK as Physical DMG to one enemy.
Skill: Samsara, Locked
Hanya Physical DMG equal to 120 percent of Hanya’s ATK to a single enemy, then applies Burden to them. For every 2 Basic ATKs, Skills, or Ultimates allies use on an enemy with Burden, allies will immediately recover 1 Skill Point. Burden is only active on the latest target it is applied to, and will be dispelled automatically after the Skill Point recovery effect has been triggered 2 times.
Ultimate: Ten-Lords’ Decree, All Shall Obey
Hanya ncreases the SPD of a target ally by 15 percent of Hanya’s SPD and increases the same target ally’s ATK by 36 percent, lasting for 2 turns.
Talent: Sanction
When an ally uses a Basic ATK, Skill, or Ultimate on an enemy inflicted with Burden, the DMG dealt increases by 15 percent, lasting for 2 turns.
Technique: Netherworld Judgment
Hanya immediately attacks the enemy. After entering battle, applies Burden equivalent to that applied by the Skill to a random enemy.
Ascension Passives
- Ascension 2 Passive–Scrivener: Allies triggering Burden’s Skill Point recovery effect have their ATK increased by 10 percent for 1 turn.
- Ascension 4 Passive–Netherworld: If the trigger count for the Burden’s Skill Point recovery effect is 1 or lower when an enemy with Burden is defeated, then additionally recovers 1 Skill Point.
- Ascension 6 Passive–Reanimated: When Burden’s Skill Point recovery effect is triggered, this character regenerates 2 Energy.
Best Light Cone for Hanya
Hanya can use many Light Cones, including the five-star But the Battle Isn’t Over. However, it isn’t too necessary because Hanya already regenerates enough Skill Points as it is. But the Battle Isn’t Over regenerates energy and Skill Points whenever the wearer uses their Ultimate on an ally. In addition, it raises DMG by 30 percent for the ally that attacks after the wearer uses their Skill.
It’s difficult to pull for a five-star Light Cone or gather enough currency to buy one for free from the in-game store. That said, many four-star Light Cones also complement Hanya.
Memories of the Past, the Light Cone featured in Hanya’s trial run, regenerates 4 Energy once per turn when the wearer attacks. It also increases Break Effect by 28 percent, so your support character has an easier time breaking weaknesses. Even if Hanya doesn’t eliminate enemies on her own, she can make it easier for her DPS to finish the job. Meanwhile, Dance! Dance! Dance! advances allies’ actions by 16 percent whenever the wearer uses their Ultimate. It’s a boon that could work for any Harmony character.
Carve the Moon, Weave the Clouds offers one of three buffs at random at the beginning of the wearer’s turn: an ATK increase, CRIT DMG increase, or Energy Regeneration increase. Even though it’s applied at random, the fact that you get one of these three buffs without fail at the beginning of the user’s turn throughout any given battle makes it like having an extra Harmony character altogether. Unfortunately, it’s a Battle Pass Light Cone, so it’s not available for free.
There’s also a free-to-play option that doesn’t rely on gacha. Past and Future, a Light Cone you can earn through the Forgotten Hall, boosts DMG for the next ally that uses an attack after the wearer uses their Skill. It’s similar to the secondary bonus from But the Battle Isn’t Over. If you raise it to Superimposition Level 5 with copies, then it increases ally DMG up to 32 percent.
Last but not least, three-star Meshing Cogs is a surprisingly useful choice for Hanya’s energy regeneration. It’s easy to raise it to Superimposition Level 5 because of how often it appears in gacha pulls (because of low rarity). If you get it to Level 5, it will give Hanya 8 Energy whenever she attacks or gets hit. It’s like three-star version of Memories of the Past.
These are the descriptions for each Light Cone mentioned above (at Level 1):
- But the Battle Isn’t Over (5-star): Increases the wearer’s Energy Regeneration Rate by 10 percent and regenerates 1 Skill Point when the wearer uses their Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer’s Ultimate. When the wearer uses their Skill, the next ally taking action (except the wearer) deals 30 percent more DMG for 1 turn.
- Memories of the Past (4-star): Increases the wearer’s Break Effect by 28 percent. When the wearer attacks, additionally regenerates 4 Energy. This effect can only be triggered once per turn.
- Dance! Dance! Dance! (4-star): When the wearer uses their Ultimate, all allies’ actions are Advanced Forward by 16 percent.
- Past and Future (4-star): When the wearer uses their Skill, the next ally taking action (except the wearer) deals 16 percent increased DMG for 1 turn.
- Carve the Moon, Weave the Clouds (4-star): At the start of the battle and whenever the wearer’s turn begins, one of the following effects is applied randomly: All allies’ ATK increases by 10 percent, all allies’ CRIT DMG increases by 12 percent, or all allies’ Energy. Regeneration Rate increases by 6 percent. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked.
- Meshing Cogs (3-star): After the wearer uses attacks or gets hit, additionally regenerates 4 Energy. This effect can only be triggered 1 time per turn.
Best Relics for Hanya
Most of Hanya’s abilities scale off of ATK except for her Ultimate, which scales based on SPD. So the SPD-based Messenger Traversing Hackerspace set is a must. A four-piece set increases Hanya’s SPD and boosts SPD for allies whenever she uses her Ultimate. However, two-piece Hackerspace sets might be a better choice if you don’t have enough ideal Relics.
Especially consider mix and matching if you already have a character like Asta to SPD boost allies. Pairing two pieces of Hackerspace with two pieces of Longevous Disciple Relics will increase Hanya’s survivability. These Relic sets are also cost-effective for farming together because they both come from the same Cavern. Alternatively, you can equip two Musketeer of Wild Wheat to raise Hanya’s attack. It’s just less necessary because she has ATK boosts built into her Traces (skill tree).
These are all the effects for the three Relic sets:
Messenger Traversing Hackerspace
- Two-piece effect: Increases SPD by 6 percent.
- Four-piece effect: When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
Longevous Disciple
- Two-piece effect: Increases Max HP by 12 percent.
- Four-piece effect: When the wearer is hit or has their HP consumed by an ally, their CRIT Rate increases by 8 percent for 2 turns and up to 2 stacks.
Musketeer of Wild Wheat
- Two-piece effect: ATK increases by 12 percent.
- Four-piece effect: The wearer’s SPD increases by 6 percent and Basic ATK DMG increases by 10 percent.
As for Ornaments, Fleet of the Ageless, Broken Keel, or Sprightly Vonwacq could work based on who else is on your team. Fleet of the Ageless works with most teammates because it raises Hanya’s survivability and gives teammates an ATK boost without other requirements or overlap with many skills.
Broken Keel gives a much-desired CRIT DMG boost, but it comes at the cost of a difficult-to-balance Effect RES requirement. On the other hand, Sprightly Vonwacq’s utility is based on your team and equipment. Reconsider if you already have a battery character like Tingyun or Huohuo, or if you already have a Light Cone that advances actions forward like Dance! Dance! Dance!.
- Fleet of the Ageless: Increases the wearer’s Max HP by 12 percent. When the wearer’s SPD reaches 120 or higher, all allies’ ATK increases by 8 percent.
- Broken Keel: Increases the wearer’s Effect RES by 10 percent. When the wearer’s Effect RES is at 30 percent or higher, all allies’ CRIT DMG increases by 10 percent.
- Sprightly Vonwacq: Increases the wearer’s Energy Regeneration Rate by 5 percent. When the wearer’s SPD reaches 120 or higher, the wearer’s action is Advanced Forward by 40 percent immediately upon entering battle.
Hanya Relic stats
Hanya has a need for SPD, so SPD boots are a must. Don’t forget the Energy Regeneration rope so that Hanya could use her Ultimate as much as possible.
The other Relics are subject to your specific situation. Her body piece and sphere should be HP% to help her stay alive as long as possible. You can also use ATK% pieces to raise her buffs instead if you have a super strong sustain (defender or healer that keeps the team alive) or an extra fortified team like a healer plus the ultimate shield, Gepard.
As for substats, SPD, ATK, and HP never hurt. You also will need Effect RES if you plan on using Broken Keel.
Relic |
Main Stat |
Sub-Stat |
Body |
HP, ATK |
SPD, ATK, HP, Effect Res |
Feet |
SPD |
SPD, ATK, HP, Effect Res |
Sphere |
HP, ATK |
SPD, ATK, HP, Effect Res |
Link Rope |
Energy Regeneration |
SPD, ATK, HP, Effect Res |
Best teams for Hanya
Hanya is a support character, so she needs to be in a team with designated damage dealers, healers, and defenders. She especially complements skill point-hungry characters like Seele, Bronya, and Yukong. That said, here are just a few examples that could work:
Hanya, Seele, Pela, Huohuo
- Huohuo, Hanya’s fellow judge, acts as the healer and battery in this team. Pela reduces defenses, complementing the DMG increase against Burdened targets. Hanya’s skill point regeneration enables Seele’s Resurgence Talent, which gives her another turn whenever she defeats an enemy. Alternatives: Any other DPS instead of Seele, and another healer instead of Huohuo.
Hanya, Lynx, Sushang, Tingyun
- Lynx heals and protects the team from debuffs. You can use Natasha, but we’re just mixing it up. Meanwhile, Tingyun acts as a battery and DMG booster. Like Seele, Sushang consumes skill points easily because her Ultimate essentially makes it so that she gets a turn right after. If necessary, you can also use another DPS instead of her.
Hanya, Dan Heng, Natasha, Yukong (free-to-play)
- Dan Heng or Physical Trailblazer can work as the free-to-play team’s DPS. Yukong’s buff only affects the next two allies in the lineup, so she needs to use her Skill often for it to have the most utility.
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